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It can certainly get a little overwhelming at times, but the excellently crafted campaign tutorializes you in small bites so you don’t break down and cry (at least not right away). That hodgepodge of mechanics inexplicably comes together really well. It can certainly get a little overwhelming at times. You also have to find and set up mining operations on resource deposits and build defensive towers to automate some of the responsibilities of protecting your bases from incoming attacks. One moment you’re spending resources to build a power plant to power your ammo factories like in an RTS, and the next moment you’re running around shooting and dodging hundreds of enemy attacks in bullet hell fashion. It’s got base building and tower defense components, survival elements like resource gathering and management, an RPG-like crafting and gear system, and top-down bullet hell combat with loot drops. The Riftbreaker is incredibly ambitious and mixes together the best components of a dozen genres to create something multifaceted and memorable. But The Riftbreaker succeeds in so many other ways that I found it pretty easy to ignore the awful banter playing in the background. The writing and voice acting in particular are often laughable, and the main character, Ashley, is about as interesting as a sheet of drywall. The characters and story are bland and forgettable and feel like an afterthought that’s mostly used as an excuse to give you increasingly challenging objectives to complete.
THE RIFTBREAKER REVIEW SKIN
Even with several unfortunate bugs and a bland story, surviving by the skin of my teeth through meticulous time management and split-second decision-making made it all worth it.Īs a frontiersman sent to colonize the uncharted planet of Galatea 37, you run around in a mech and have to establish a base of operations, survive the incredibly hostile local flora and fauna, and open a portal back to Earth before you get eaten by several thousand monsters (or have a panic attack in real life).
THE RIFTBREAKER REVIEW UPGRADE
Whether I was managing resources, constructing my base of operations, making upgrade decisions for my mech, or battling hordes of enemies, this RTS/top-down shooter hybrid rarely let me feel at ease – in a good way. There were so many moments while playing The Riftbreaker where I stood at the precipice of annihilation: my resources dwindling, my base relatively undefended as I scrambled to put out fires, and tens of thousands of aggressive aliens marching in my direction.